SketchUp Photomodelling

by Ben on March 30, 2008

in Software, Workstyle

Hello! Thanks for dropping by. Its great to see you. This is a personal blog of Benson John, a 29 year old interior designer / photographer / 3D visualizer / music & movie lover living in Melbourne, Australia. This blog is a personal and growing archive of links, rambles, rants, thoughts, ideas, anecdotes and random musings - as well as an array of projects I have worked, or am working, on. It is also a place to gather some of the author's assorted web activities, like photos, links and music. You may want to subscribe to Morph8's RSS feed. Thanks for visiting!

Generating quick proposals for architectural or interior projects from contextual photographs have almost always been a very intricate and challenging aspect of the 3D modelling realm. The prevalent tools currently for this are ImageModeller by Realviz and PhotoModeller by Eos Systems. And more often than not the emphasis is on reference point matching and calibrating the camera lens. And this makes it a very tedious and time consuming job.

With Google SketchUp Pro 6 (or even the free version), photomodelling is now so accessible for everyone. I’ve been mucking around with a few tutorials from go-2-school for a while now, and finally got an opportunity to put it to good use at work. This was a proposal for a DFO outlet at Avalon. All I had to work on were a few site photographs and some typical DFO design ‘element’ pictures. Oh to make it more interesting just about an hour too!

DSCN3088.jpg

The ‘Photo Match’ feature works by first setting up perspective lines (two axes and a base/reference point) to match the photo and the scene. And once that is set up, you can simply start tracing over the base photo (whatever it is, furniture, interior or architectural reference) and create its geometry. Post modelling, the faces can be instantly mapped by ‘projecting’ the photo texture onto the model.

Proposal.jpg

This isn’t an accurate photogrammetric solution, but its just great for what I generally need to do. Give it a whirl guys… And tell me how you went.

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